2/28/2023 0 Comments Wargame red dragon ash and shadows![]() ![]() Generally, my preferred approach to issues of balance, ranked sequentially in preferred mechanism of change is Īnd finally, some things are deliberately 'imbalanced'. So understand that 'balance' is an imperfect thing that varies with map size, available terrain, coalition composition and so on. A problem for mobility on large maps, much less so for games on small maps. ![]() The weakness of #1 is unit statistics alone to not give a perfect account of the capabilities of a unit under all conditions.įor example: The low autonomy of the Japanese heavy tanks. The Weakness of #2 is that results are dependent on player skill levels and tactics or in the case of single unit matchups, it represents of individual units in a vacuum and does not account for higher levels effects that may occur on a complex field. This thread is for discussions on balance changes for the A&S mod.īalance change arguments can be made from Īrmory/hidden file mechanic theory and number presentationsīoth have their strengths and weaknesses. ![]()
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